About This "Race of Eternia" Level Concept — Stumble Guys
This piece was part of my work on Stumble Guys, developed for Scopely through Trick, where I collaborated with the level design team to create a new competitive stage.
My role involved both visual concept development and creative contributions to level structure; focusing on readability, rhythm, and spatial composition to support fast-paced, multiplayer gameplay.
The level was designed to feel dynamic and colorful, while clearly guiding players through platforming challenges that escalate in intensity. I worked closely with other artists and designers to align visual appeal with mechanical clarity, maintaining the tone and energy that defines the Stumble Guys experience.
This project was a great opportunity to bring together my skills in environment art, composition, and design thinking, within a high-visibility IP and a professional production pipeline.