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Barney616
Barney616
Concept Artist - Game Artist
Mendoza, Argentina

Summary

I’m Alejandro Romero, a game artist and illustrator with over ten years of experience in the video game industry.

I’ve worked on published projects across different genres, including science-fiction card games such as Overknights and cooperative twin-stick shooters like Tridents Wake. Throughout these projects, I’ve contributed through concept art, illustration, environment design, art direction, and visual support for gameplay systems.

My main focus is visual storytelling and worldbuilding, always aiming for a clear and cohesive visual identity that supports both gameplay and narrative. I’m comfortable adapting to different art styles, production pipelines, and technical constraints, working closely with multidisciplinary teams.

Alongside my professional work, I develop personal and author-driven projects where I explore more experimental approaches, blending cultural references, social commentary, and symbolic design. I also take part in local artistic collectives, using these spaces as creative laboratories that later inform and strengthen my commercial work.

Skills

Concept ArtEnvironment DesignStoryboardingGraphic DesignCharacter DesignComic ArtMatte PaintingConcept Design

Software proficiency

Photoshop
Photoshop
Unity
Unity
Illustrator
Illustrator
Blender
Blender

Reel

Productions

    • Video Game
      overknights
    • Year
      2025
    • Role
      Associate Art Director + Concept artist
    • Company
      Obitus games
    • Video Game
      TRIDENT´S WAKE
    • Year
      2019
    • Role
      Lead /concept Artist
    • Company
      Bacus studios

Experience

  • Associate art director + concept artist at Obitus Games
    DO
    September 2024 - January 2026

    Associate Art Director - Overknights

    Supported the visual direction of the project, coordinated art teams, and ensured consistency and quality across all assets

    Concept Artist - Overknights

    Created concept art for characters, environments, UI, and marketing, exploring visual ideas and supporting gameplay clarity

  • Senior Concept Artist at Trick Studio
    Buenos Aires, AR
    December 2022 - February 2024

    Alphaverse -

    Produced high-quality environment and props concepts to support level design, assisting the team with visual development. Designed architectural elements, vegetation, and worldbuilding details to strengthen the overall atmosphere and gameplay readability

  • Lead Concept artist at TGL those guys labs
    Córdoba, AR
    January 2022 - December 2022

    Produced high-quality environment and props concepts to support level design, assisting the team with visual development. Designed architectural elements, vegetation, and worldbuilding details to strengthen the overall atmosphere and gameplay readability

  • Art Director at Bacus studios
    Mendoza, AR
    February 2012 - August 2019

    Tridents Wake - Voidguard - Chornicles of solar empires:

    Led the overall creative vision and worldbuilding for the project, defining the setting, narrative pillars, and visual identity. As part of an indie team, contributed across multiple roles including art direction, design, and production oversight to ensure the game’s cohesive development