About This Concept — Goblins & Household Chaos
This game concept was born from the classic folklore idea that goblins steal things when you're not looking. We turned that into a competitive multiplayer prototype, where two teams of goblins sneak through human homes racing against time to steal and hoard everyday objects.
My focus was on early visual development, establishing the tone, character feel, and environment style for a playful, fast-paced experience. I aimed for a balance between whimsy and clarity, making the world stylized yet readable for gameplay.
Though it started as a jam-style project, it sparked a lot of fun ideas for mechanics, worldbuilding, and pacing. It’s the kind of concept that reminds me how much can be built from a simple idea with strong visual storytelling.
3D models by zathmell and Franco Gelllel
https://www.artstation.com/zathmell
https://www.artstation.com/francoglellel