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Trident´s Wake -Universe

About the Trident Station and Worldbuilding

Trident Station is the last bastion of humanity in the hostile reaches of space. A massive, sprawling environment that serves as both a home and a battlefield in Trident’s Wake. As an Art Director and concept artist, I had the challenge of developing a world that feels lived-in, functional, and narratively rich.
The station’s design reflects its dual nature: a decaying industrial fortress full of technological relics and tactical zones, but also a symbol of human resilience and survival. Every module, corridor, and system was crafted to convey isolation, urgency, and a complex ecosystem where players’ actions take place.
My worldbuilding process involved close collaboration with the narrative and gameplay teams, ensuring that the art not only supports but enhances the story and player immersion. The visual language of Trident Station ties the game's sci-fi theme with a grounded, gritty reality. Creating an atmosphere that is both immersive and thought-provoking.

https://store.steampowered.com/app/704880/Tridents_Wake/

Trident - Colony ship

Trident - Colony ship

Sector - Exterior

Sector - Exterior