About Trident’s Wake
Trident’s Wake is a cooperative sci-fi top-down shooter developed by Bacus Studios. Players embody a digital consciousness (an ECHO) uploaded into a robotic Sentinel unit to protect humanity’s last space colony from alien invaders. The game features procedurally generated missions, class-based characters with unique abilities, and deep customization systems.
This was my first experience as an Art Director, where I led the visual development and contributed to the worldbuilding through concept art. I focused on environments, enemy factions, and storytelling elements embedded in the scenery, aiming to shape a cohesive atmosphere that felt immersive, functional, and narratively grounded.
It was a challenging and formative project that taught me a lot about working with multidisciplinary teams. I still keep a great relationship with many of my former teammates! a reminder of how creative collaboration can lead to both professional growth and lasting friendships.