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Character Design Trident´s Wake

About the Characters of Trident’s Wake

The Sentinels—human consciousnesses (ECHOs) in mechanical bodies—are the heart of Trident’s Wake, blending sci-fi aesthetics with emotional resonance. As the Art Director and concept artist, I led visual development on these characters, working closely with the team to define form, silhouette, gear, and narrative intent.
My approach was to give each Sentinel a unique silhouette, functional design, and subtle visual storytellin, showing their in-game role and personality even in still images. This helped ground the worldbuilding in meaningful, character-driven visuals.
This post includes not only the playable Sentinels, but also enemy designs and additional visual explorations that helped shape the tone and identity of the game’s universe.
I collaborated with 3D artists and animators to ensure cohesion between concept and implementation. This project taught me invaluable lessons about teamwork, communication, and how visual identity guides player connection.

Bacus studios
Screenplay and lore by Ignacio Baldini
3D model by Federico Pedrozza and Franco Glellel