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Enviroment and Props Trident´s Wake

About Environments, Props & Aesthetic of Trident’s Wake

In Trident’s Wake, the world isn’t just a backdrop. It’s an active part of the storytelling. As Art Director and concept artist, I contributed to crafting diverse environments and props that reflect the station’s layered history and tactical purpose.

Each sector presents a unique feel, balancing industrial decay with futuristic technology, creating a gritty sci-fi atmosphere grounded in realism. Props were designed not only to populate the world but to tell silent stories. From worn tools to advanced weaponry, each piece enriches the player's understanding of this fractured universe.

The visual aesthetic is a blend of harsh lighting, muted palettes, and architectural design that conveys urgency and tension, inviting players to explore a world where survival depends on understanding every detail.

Collaboration with 3D artists and level designers was key to ensure the concept art translated effectively into immersive, playable spaces that maintain narrative cohesion.