Voidguard Prototype — Vertical Slice & Story
This prototype explores a sci-fi saga of survival and discovery. After a catastrophic shipwreck, the protagonist finds themselves stranded on an alien world one full of mysteries, dangers, and opportunities for exploration.
My role in preproduction involved shaping the core narrative and visual worldbuilding for this vertical slice, defining not only the look but the emotional tone and thematic depth.
Even though we only developed one level, the story was well outlined to set the stage for a larger saga of action and exploration in third person. This project sharpened my skills in translating story elements into immersive, believable environments and characters, balancing gameplay with narrative impact.
It was a rewarding experience that taught me the importance of focused preproduction in aligning creative vision and technical feasibility.
Voidguard-
Project developed by Bacus studios